Libanthas is a predominately naval kingdom. Though they claim a large portion of land, most of it is simply used for its resources to maintain their mighty fleet while most of their population is focused on the coastline. Libanthans are known as survivors, their kingdom having been torn down and rebuilt more than any other, and they are very proud of their history. Their navy is the only defense against the Dread Fleet, another fact in which they take great pride. Their command of the sea has also shown them secrets of the world of which others can only dream. Libanthas is not exactly gender equal. Though both genders take pride in their seafaring, women rarely rise to great power in the military, though the merchant ships and exploration vessels do find themselves under the command of a woman on occasion.

Technologically, Libanthas is second only to Trilake, especially as they are the only kingdom to posses an alternative to the coveted blasting powder, albeit an inferior one only good for cannons.

The kingdom owes much to the Dwarves of Truruk for their help throughout history and the two kingdoms are as deeply and intimately allied as any two separate nations can be. Many dwarves make their homes in the great mountain city of Utona, and though few are comfortable at sea, they are welcome and handy crewmen on a select few ships.

The City of Utona is the first human city founded on the continent. It has weathered every disaster that has befallen it throughout all of history and its citizens are very proud of that fact. Built on the side of Mount Utona, half of the city is built within the mountain itself. Most dwarves than live within the city find this half of the city most comfortable. Some of the city’s many docks are actually within a massive cave at the base of the mountain facing the ocean. The population is approximately 55,000 citizens. 80% human, 15% dwarf, and 5% other (halflings are becoming more prominent as relations increase.) All humans are required to perform three years of some form of military duty upon turning 16. Most choose to serve in the navy, though there are some that find the small but well equipped army more their style. After this, many decide to make a lifetime career of the military, but those that leave the service take up jobs just as you would expect to find elsewhere. There are few magic users calling Utona home, though alchemists find the city a very profitable place of business, providing anything from cannon paste to food preservatives to soap to the sailors.
As the capital of a largely militaristic nation, Utona is very strict. Crime is rare due to a combination of patriotism and fear of the strict punishment mercilessly enforced for even the slightest crime. Most crimes are handled by the Council of Discipline. There are no trials for criminals who face the Council. The case is reviewed and the punishment is assigned. There is no standard of punishment, and the Council has nearly absolute power to determine appropriate actions. If the Council finds there is insufficient evidence that the party is guilty of an offense, they will hand the case to a board of investigators selected by the senior council member on a case-by-case basis. The investigation is the closest thing to a trial a criminal will face, though they rarely are allowed direct input. The findings of the board are then presented to the Council and if there is still insufficient evidence of offense, the case is dismissed. There are six council members, and while a split decision is rare, if there is no majority, the case is investigated by a board. If the council is still divided, the king himself decides the person’s guilt and fate. Elves and halflings may petition to simply be deported from the country, though they very rarely commit crimes within the city anyway. Dwarven criminals are always handed over to the Dwarven justice system, though honor usually keeps them honest to begin with.
The rule of thumb in Utona (or in most of Libanathas, really) is to pretend that you are in the military. This general outlook gives everyone a very clean cut feel and ensures that the city operates smoothly.

Legends and stories abound in the violent and erratic history of Libanthas (so feel free to spin your own tale) and many more are told about the sea and its inhabitants.

Views on other kingdoms:
Elundul: Libanthas has been at odds with Elundul since its creation. The two kingdoms do not trust one another, but each has grudging respect for the other’s abilities.
Saletene: Saletene has been a good ally, though lately tensions regarding Trilake have strained their goodwill.
Tunadon: The people of Libanthas find the terse and secretive people of Tunadon to be unsettling and grating to the nerves. They have no particular hatred, but they feel no particular kinship with them.


God Maker, God Breaker The_D