A breif history.

This history focuses mostly on the kingdom of Libanthas, as it was the first kingdom founded and has seen the entire history of the continent.

Man’s records of their early history are sparse and vague. However, the Dwarven kingdom, Truruk, of the Green Mountains has records showing the humans reached this continent along the coast of what is now known as Libanthas. (Although, if scholars are correct about the origins of the Raz Veirok, humans would have had to come to the continent long before then. This apparent contradiction plays a significant part in discussions about the age of the human race.) The dwarves, already having settled the mountains and explored the area, helped the humans make a new home there. Even in its infancy, Utona was an impressive city. Built into the side of Mount Uton combining Dwarven engineering and human innovation, Utona embodies the alliance between both races.
The first century of Utona was a hard one. Monsters roamed the lands, bands of orcs claimed the tunnels and hills, even the seas the brought them were full of hungry creatures and destructive storms. Men stayed close to home and focused on building and defending the city. But humans, unlike dwarves, cannot be content to live their lives in the mountains, and eventually set out to explore and colonize the land.
With their minds set, humans made quick work of the coastline, making more ports for the humans to enter. (Note: Where humans originated is a mystery, and while it is generally accepted that they came to this continent in the usual spirit of exploration, myths and legends indicate that a great evil drove them from their original home. More about this will be posted as I feel like it.) Once this was done, the area was named Libanthas after one of their greatest heroes. Over the next several centuries, mankind made their way further inland, building villages and forts and setting up trade.
About three thousand years ago, the Libanthans first discovered the vast desert they named the Blasted Waste. That was also their first encounter with the Raz Veirok, twisted mockeries of humans that somehow made their home in the Blasted Waste. The Raz Veirok immediately declared war on the humans and laid waste to the area west of the D’Elule in a matter of months. Fifty years later, the warrior Tumosh Elundul led a successful campaign to drive the Raz Veirok back to the Blasted Waste. Not content with gratitude, Tumosh claimed the area as his own kingdom and his army as his subjects. Libanthas was uneasy dividing into two kingdoms; they had enough trouble with the wilds of the land and feared that a border would create tension and divide not only the land, but the goals of the people.
The next two centuries went well for Libanthas. Elundul acted as a buffer for the Raz Veirok and asked nothing in return, going so far as to actively turn away help. The humans encountered the elves during this time, who initially treated them with suspicion, seeing their similarities to the Raz Veirok. Eventually, the humans gained the trust of the elves, and a golden age of expansion began. During these two centuries, the kingdom of Saletene was founded. Also, the dwarves of Keldorn, in the Grey Mountains offered their friendship and shared the mines near what is now the city of Gahnd. The Midland would not become an official name for another thousand years, but it was still considered an area too dangerous to colonize.
It was then that King Farth Elundul decided that he was the only ruler strong enough to defend the people form the evils of the land and that he should be its rightful ruler. The next century was spent at war with Libanthas and Saletene defending against Elundul aided by strange creatures. Libanthas took the brunt of the aggression and was all but completely destroyed. Only the mighty Utona remained whole. It was discovered that the Elundul family had inherited a curse that drove them and their subjects to madness, and a band of heroes from Saletene set out to destroy the curse. Their quest led them into the Blasted Waste and they were never seen again, though it is assumed that they succeeded, since the curse ended a week after their disappearance. Since then, Elundul has made amends for its actions, and as part of their atonement, offered most of their coastline to Libanthas. It was a generous offer of fertile land and water, and Libanthas accepted. Technically, the land is mapped as Elundul because there was never any official border drawn, but all cities and towns on the coast are ruled by Libanthas The damage to Libanthas was done, however, and the people were slow to rebuild. Their efforts were concentrated along the coast and the river. There was still much bad blood between Libanthas and Elundul, which led Libanthas to focus more on the sea than inland. The next five hundred years were spent fortifying the coast and improving their ships. They sailed to a nearby archipelago were they discovered a civilization of humans. These humans held secrets of magic that have proved impossible to reproduce anywhere else. This led to a theory of how location might affect the arcane energy of the world. This theory is important to not only the practice of magic, but to travel and planar dynamics as well. The inhabitants of the archipelago called their home Faetura and were eager to establish trade. They were the ones who named the larger continent Morand. For a time, Faetura would only trade with Libanthas and their rare spices and gems made both peoples very rich. Libanthas once again rose to a glorious peak.
The peak, however, was short lived. Civil war broke out when Admiral Mathas Auso declared his intention to set sail for other continents. The king refused to send his fleet to was almost certain suicide. Between the monsters and storms, no ship had ever returned from such a journey. But so convinced was Auso in the might of the Libanthan Navy that he rallied three fourths of the nation’s sailors and half of the rest of the population to his cause. The king’s army barricaded the docks and thus began a year long war that once again destroyed much of the great kingdom. In the end, Auso overwhelmed the army and took most of the ships. They were presumed lost at sea.
The people were broken and disheartened. What remained of the population had witnessed their friends and family slaughtered by their family and friends. Much of the population retreated to the Green Mountains and the safety of Utona, slowly rebuilding the coast over the next century. No sooner had they reestablished themselves as a proper kingdom, than Mathas Auso’s fleet returned, somehow headed by Mathas himself. Unfortunately, whatever had befallen the fleet over those hundred years had warped the people into demented marauders, and they descended upon the coast with the fury of demons. Every nation rallied to war, including the Faeturans, whose navy destroyed many of the vile ships, blocking the escape of what was named the Dread Fleet at the cost of near complete destruction of their homeland. The united front of Morand blunted the assault of the Dread Fleet and they fled with what was left of the fleet. Where they went is unknown, but strange ships have been reported within storms ever since. The sea of Exal is littered with wreckage that bears the taint of evil. To this day, sailors plot careful routes to avoid the areas of more concentrated shipwrecks.
Once again, Libanthas had been dashed to the ground. And once again, Libanthas began to rebuild.
It was about this time that the kingdom of Tunadon was founded by several of the noble families from both Saletene and Libanthas. Using the river as a trade route, Tunadon was able to provide unique resources from the north to help the rebuilding effort.
One hundred years after the defeat of the Dread Fleet, the very land seemed to turn against the people. For the next thousand years, mankind was assaulted on every side by every imaginable threat. Factual records from those times are rare and much of what had been known was lost to the chaos of survival. The period was fuel for a great many legends and songs, however. It was during the Thousand Year Blight that dragons were first spotted. One tale claims that the dragons had been waging a war on the other side of the world since the dawn of time and, having ruined their land and killed most of each other off, they fled to this side to lie low and lick their wounds. Other races made themselves known during this time, including the Tieflings and Dragonborn.
After the Thousand Year Blight, mankind took what they had learned and reestablished themselves quickly. Within fifty years, they had reclaimed their lands, brought their kingdoms to power, and built the town of Trilake to aid in the trade and development of all the kingdoms. The Midland was officially drawn into maps, and man finally began to explore the ruins there, hoping to learn how to prevent becoming ruins themselves. A calendar was established then as well, the first year of it beginning shortly after the building of Trilake.
Following the Thousand Year Blight, the world seemed calm. Libanthas was able to rebuild its land and, most importantly, their coastline. When their navy was restored, they set out to find their old allies of Faetura only to find them completely wipeout by some terrible disaster that left the islands crawling with monsters and nearly uninhabitable by humans. Some few brave men and woman stayed, hoping to tame the land and harvest the spices and mine the gems of the land. Their descendants have become masters of the wilderness and are some of the toughest and most capable warriors to be found.

Y114: Admiral Finley Wolfe took his fleet north along the eastern coast of Morand and discovered a small continent of strange and terrible creatures that he described as “abominations that drive the mind to madness by the merest sight of them.” Upon attempting to leave the land, Wolfe and his crew were captured by a race that identified themselves as the Illithids.

Y116: Wolfe and a handful of men managed to escape, but returned changed by their experience. They refused to speak of what had happened, and insisted on each others company. One day, they simply left, leaving no trace or clue as to where they had gone. They have yet to be seen again, and many fear that he befell the same evil that took Mathas Auso and will return with his own horde of evil.

Y133: The town of Trilake was officially declared a city under the rule of Libanthas. Libanthas prospered greatly.

Y142: Trilake was declared a sovereign city and tasked with defending the Midland.

Y189: The first organized pirates began harassing trade ships along the rivers.

Y234: A large island south of Faetura was discovered and found to be the home of a race of small humanoids. The men named them Halflings. Apparently, the Dread Fleet had been active in the area, and the Halflings attacked the first humans on sight. Later that year, peace was made and a lasting friendship was forged. At the same time, the Dread Fleet grew weary of hiding in storms and made themselves a dangerous force upon the sea once again.

Y400: The Libanthan inventor, Mern Asul, created the first steamship. It was heavy and inefficient, but the king gave Asul a substantial grant and five years later, a usable warship was developed.

Y412: With the help of the Saletene Arcane Order, the shipyards of Trilake developed the first Steam Jack. Libanthas commissioned the building of dozens of Steam Jacks to aid in their own ship yards. With the increased production of steam powered metal ships, the Libanthans were able to keep the Dread Fleet in check.

Y622: An alchemist in Trilake developed blasting powder, leading to the development of canons and firearms. Libanthas offered extraordinary sums of money for the secret, but the government of Trilake had begun to sense the tension growing between the kingdoms, and refused to part with the secret. A Libanthan alchemist did his best to recreate it, but had to settle for a paste that required so much for a reaction that it could only be used in canons. It was enough to equip their warships against the Dread Fleet.

Y628: Libanthas insisted that the shipyards of Trilake be made theirs to aid in fighting the Dread Fleet. Elundul insisted that Trilake should be theirs so that their resources could be used to fight the Raz Veirok. Saletene, now facing a great threat from the woods to the north demanded that Trilake aid them in their fight. Trilake responded with a demonstration of their firearms and their ability to lock down the city from land and the river. The argument ended, but the tension surrounding Trilake has been increasing ever since.

Y700: Elundul began to develop a navy to explore the possibility of finding a way around the Blasted Wastes by sea. They demand the return of most of the costal towns and cities. Libanthas refused and a brief war ensued. Elundul was driven back and grudgingly returned their attention to defending the border. Libanthan sailors, however, were intrigued by the idea of what might lie on the other side of the Blasted Wastes and some set sail to see what they could find. None returned.

Y812: The weakening of magic was officially announced. It had little effect on Libanthas, as its people relied little on magic. However, it has led to some hope that the Dread Fleet may weaken as a result.

Y1015: Present Day. Over the last two centuries, history has been fairly quiet. New discoveries in the ruins of the Midland have shed some light on ancient history and helped advance technology. Steam Jacks have been made faster and stronger, though no progress has been made to creating a battle ready version, as the complexity of the cortex is too complex to fashion for combat. Libanthas has begun to colonize a few small islands and hopes to have a ship that can withstand the storms and sail to new continents within the century.

A breif history.

God Maker, God Breaker The_D