God Maker, God Breaker

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Session 1

The scholars in Arum recently discovered some ruins from a time before record. These ruins were guarded by devils who killed and chased off the first few to attempt to enter.

When word reached Trilake of the discovery, several wealthy men and women expressed interest in acquiring anything of value found within the ruins. Most notable were Mordecai the arena owner, Thyssen Krupp the alchemist, and the owners of Lion’s Claw Weapons Riff and Lazlo.

Enter the heroes:

Young Magus XXIV the tiefling wizard caught word of this offer while discussing some of his recent studies and decided that this could be the opportunity to rebuild his family name, having long since been something of a joke due to their inability to progress far along the arcane arts. Of course, this is no venture for a young inexperienced mage…

Otto Sir Otto, mercenary and lover extraordinaire sat in the tavern, telling tales of adventure and romance to any who would listen. As he paused to get a drink, he was approached by a young mage who asked for his services to explore some ruins. Never one to turn down an adventure, Otto bid his adience farewell and took the young mage to the docks to aquire passge upriver.

Steve Quint, notorious rouge and swindler, had been lying low for a while, working as a cargo inspector for incoming ships to pay off some pressing debts. His boss approached him and told him that a ship that might be suspicious had just pulled in and that he was to see to it that the proper documentation (bribe) was made.

Pirate Captain Roxanne Katz had just brought her sloop, The Eclipse, into port and her first mate was handling the inspector. The inspector, she realized, owed her money from her last trip into port. A fortunate coincidence, as she just so happened to be hiring. Also at this time, a couple of men approached and asked to hire her ship for a trip up north. She agreed to take the men in exchange for a share of whatever loot and reward was to be had and demanded that Quint join the crew until his debt was paid off.

And so, the unlikely group set sail upriver for the city of Arum. Upon arrival, the mayor of Arum informs them of the danger and offers them whatever they wish from the ruins as a reward, so long as the scholars were allowed to study it study it before they left.

The party descended into the tunnel and after killing off several imps, clearly insane and savage, they found the entrance to what appeared to be some sort of alter. The only object intact was an orb approximately the size of a fist set into a metal base with strange runes carved into it. The room was filled with a sense of dread that permeated everyone. Roxy began to hear a voice calling for her to release it. Too afraid to actually touch the object, Steve attempted to take the orb by throwing a bag over it. The bag burst into flames and threw him to the ground. Throughout all of this, Magus stood transfixed by something no one else could see. After listening to the voice, Roxy found that she was able to take the orb without harm. As soon as she took it, the dread feeling vanished and whatever Magus saw was gone.

Upon returning to Trilake, Roxy and Magus decided to take the orb to Thyssen Krupp, as Otto knew him well enough and no one trusted the others who offered the reward. Thyssen admitted that he knew nothing about the orb, but offered to study it. He also advised her to tell no one, especially Mordecai, about the orb.

Meanwhile, Steve Quint had managed an audience with Mordecai and got a fair sum for the bits and scraps he had taken and told him about an orb that would be worth a lot of money.

The next morning, Magus awoke to an Imp on his desk who told him he had one week to return the orb or the imp’s master would kill him.

Steve awoke to find Madame Velda Mirrah in his room. She told him that a friend of his was generous enough to repay his debt for him.

Roxy awoke to find her and her crew locked the hold of the Eclipse.

Otto emerged victorious.

The party returned to the ship and freed Roxy, only to find the ship had been completely robbed of valuables, money, and stores.

A daring plot unfolded to take the money back by robbing the brothel owned by Madame Mirrah. They succeded, though not without being found out. For some reason, Madame Mirrah let them get away with it.

The next day, the orb was missing from Thyssen’s well protected and guarded safe.

The conclusion was that Mordecai stole the orb. After Magus convinced everyone of the imp’s existence (who refused to show himself to anyone else) they set a plan into motion to insinuate themselves into his confidence. Otto and Steve entered as gladiators, hoping to impress Mordecai enough to gain his trust. Roxy paid a visit with Magus to attempt ascertain wether or not he indeed had it, and where he might keep it. He told them he did not have it, and sent word to the arena to ensure that Steve and Otto lost. (Mordecai had been watching them and knew that they were associated.)

They were defeated by a pair of rage drakes and taken to a dungeon for questioning. Roxy made another visit in an attempt to seduce Mordecai using a potion made by Thyssen. It failed, but Otto and Steve were released.

The next couple of days were spent in the arena, with the imp growing ever more impatient. During that time, the Eclipse was found at the bottom of the harbor. The ship was taken to the dry docks for expensive repair. One day, Magus’ father took him to see Mordecai where he learned that 400 years ago, Mordecai had been a friend of Magus III. In a botched summoning ritual, Mordecai vanished and the Magus bloodline was cursed with stunted magical ability. He also learned that Mordecai did indeed have the orb. Mordecai explained that the orb was a seal to a prison containing a being of unimaginable power. He had the key already, and all that was left was to find the prison itself so that Mordecai could “properly deal with” the entity. Magus’ father and grandfather agreed to help, hoping that Mordecai would find a way to restore their family’s power. Magus agreed on the condition that Mordecai pay for Roxy’s repairs and that he provide them what protection he could.

The next morning, Magus told the imp the that the orb was out of reach and that they could not hope to return it in time. The imp returned, promising retribution.

That afternoon, when the others came to find Magus, they noticed Mordecai, Rham, and several gladiators, all dressed ready for action. When they asked why he was there, Mordecai directed their attention to the Pit Fiend climbing from the ground. The devil demanded the orb, and when refused, attacked by exploding the imp sent to them and summoning a pair of War Devils. Mordecai and his men charged into action, while our heroes dealt with the legion devils and imps summoned behind them. They overcame their adversaries and witnessed Mordecai execute the Pit Fiend and Rahm hurls its corpse back into the pit from which it crawled. Mordecai told them that they were now at war with Hell, and that he could end that war if they found the prison. Having no other choice for now, the heroes accepted. By this point, it was evident that the city was under attack. Steve ran to his mother’s house outside the city walls, and the others followed. The gates were shut, locking down the city, but a sympathetic guard let them out through a secret exit, locking it behind them them.

Our heroes now stand in a war zone. The civilized races versus the devils, with demons and beasts taking advantage of the chaos and carnage to slaughter everything. Great tears open in the ground and sky with creatures of all kinds pouring forth. The city burns around them as they make their way to save Steve Quint’s mother.

Good luck, fuckers.

Session 2

Well, the rescue of Steve Quint’s mother could have gone better. After a short trip in and out of the snake infested, incomplete sewer, the heroes decided the streets might be safer. The main roads were filled with the devil foot soldiers, so they took to the alleys. Turns out the alleys were crawling with the undead. Skeletons of fallen guardsmen rose up in their path, some of them cloaked in flames and hurling balls of fire. Arriving at Steve’s house, they find the door open and several of the skeletons had his mother cornered in the kitchen. They made short work of the things, and made ready to escape to the safety of the city walls. Until she was taken into a portal to hell when their backs were turned. They make their way back into the walls via the river gates and head to the Order Arcanum to find out how to get her back. In his zeal, Steve forgot his manners and threatened the young apprentice left to watch the place while the wizards powerful enough to help them were on the walls fighting devils. He took a magic missile to the chest and the group pulled him out before the living statues could finish the job. With no other recourse, and under the advice of Magus’ grandfather, they went to Mordecai for help. He was intrigued by their request to summon a human from Hell, something never tried before, and offered to see what could be done to modify a ritual for that purpose. The heroes took advantage of Mordecai’s open bar and comfortable sitting room while they waited. Finally, Mordecai announced that he had something that might work. It couldn’t summon her directly, it would allow them to find her and open a portal to get her. Unfortunately, they found her in the chains of a Pit Fiend. Seeing, the portal, he looked and recognized Steve somehow. Steve knew a direct rescue would fail, so initiated a bargain. The devil offered a soul for a soul, but Steve countered with something that used his knowledge of his death day to his advantage. He challenged the devil to strike a single blow against him. If it killed him, the fiend would keep both his mother and his soul. If Steve survived, however, he would leave with his mother. The devil agreed and Steve stepped through the portal where he was promptly chained up and reminded that there was no time limit placed upon the bargain and the portal closed. I’m going to time skip just a few days, so here is the summary. Individual will be e-mailed, so this is just a general thing. The following couple of days see the destruction of much of the city outside the walls. The walls, it seems are protected by a powerful ritual. There was some destruction within the walls before it could be activated, but it’s safe for now. The war rages across the entire continent, messages sent by the mage guilds in other cities report the same. Devils and demons battle each other in the skies, while the land becomes a three-way battleground unlike any other.

In a rare public appearance, Governor Thomas Oer gave a speech in the City Center. (Not technically in the center, it’s actually off of the main road in the middle layer.) “It is clear that we are at war with dangerous enemies. The forces of Hell itself have moved against the good and righteous people of the known world, and likely the rest of it as well. This action has also brought with it the demons of the Abyss. It seems the two are enemies, but we cannot use this to our advantage. As far as we are concerned, there is no difference between them. They must all be driven back to their realms. There is no defined front to the war, there are no known tactics. Each and every one of us must be prepared to fight for our very survival. “To this end, I have given order that the secrets of Blasting Powder be released to the four kingdoms of Morand, and that its sale shall no longer be restricted to the guard. I have no illusions that this will end the war, but we must use every weapon available to us. “Some have expressed concern that we may enter another Thousand Year Blight. I cannot say how events will unfold. But of this I am sure: We will survive this. Our history is full of conflict and destruction, both at the hands of each other, and of the forces of evil. And every time, through victory and defeat, we have survived and we have rebuilt better and stronger. “It is true that we are out numbered by opponents far more powerful than we are individually. But we have righteousness on our side. This is our world, and will remain our world when the dust settles from this war.”

The next game will start six days after Steve went to Hell. After the initial four days of utter chaos, things have calmed down. The devils have settled into some planar version of a siege, and using their abilities to corrupt from within. The demons still roam the land, making travel nearly suicidal. Things look bleak.

Start of next game: Third-Third: Avandor, Y1015

Session 3

Steve awoke in an unfamiliar inn in the care of a young man named Alexi. Appearantly, he had been there for a few days, but Alexi knew nothing of Steve’s mother. Alexi earned them some breakfast with a dreadfully depressing song, following which they learned of the murder of a local priest of Pelor.

Never one to pass up an opportunity to make some cash, Steve decided to see if he could milk this. He presented himself as a doctor and examined the body. He was surprised by the cleanliness of the kill. The blade went between the ribs, through the heart, and stopped before exiting the other side. A clean instant kill, unlikely to have been delivered by anyone from this small town. Clearly, this was the work of a professional. Steve went straight to the mayor and promised (for a nominal fee) to find to culprit. He learned that the priest had studied in Trilake, and decided that if he had any enemies, they would be found there.

He decided to set out immediately with Alexi, who had been planning on leaving anyway. Curiously, they found no opposition, despite warnings that travel would be suicide by demon. On the trip, Alexi questioned Steve about his bargain with the devils and his trip to hell. Steve explained that he knew something the devils didn’t. And when Alexi asked what that was, Steve suddenly realized that he couldn’t remember the day he would die. He decided to take a quick nap to settle his mind and upon waking, he remembered the date, and carved the number of days he had left to live into his leg. Alexi, surprised and confused, asked what he was doing. Steve looked and saw his wound completely healed with now scar, and the date gone from his mind. He decided to get back to Trilake as soon as possible.

He found his mother safe and appearantly with no memory of her visit to hell. His next stop was to meet up with the others. Though Otto had gone to assist the guard, Roxy and Magus were found at their usual inn, drinking in the tavern. They celebrated by drinking. Alexi also favored the tavern with a song, that brought the mood down a bit, but did increase the drinking.

The next morning found a preist dead by the same method as the murder in Tihl. Steve talked Roxy and Magus into helping him find the assassin responsible. After all, the murders must have something to do with the devils, and thus may lead to clues about the location of the prison. Also, devils are dicks, and who wouldn’t want to hinder them? Other dicks, that’s who.

Unfortunately, Steve’s contacts turned up little other than the person or group responsible was likely not going to be known to anyone. So, they tried Mordecai, who was less than pleased to be bothered with them, and told them that they should not confuse their alliance with friendship. They left, and while discussing their next course of action, noticed Alexi talking to Mordecai’s guards. When asked, he explained that Mordecai had wanted to see him since they shared some hobbies and little information had made it into Trilake over the last week.

Steve spent the night staking out a nearby temple of Pelor, while Roxy and Magus returned to the tavern. Steve’s effort was in vain, however, as a priest of Bahamut turned up dead the next morning. Roxy and Magus also learned that Vlad is the Ionovan Mershan that the Tunadon guards have been looking for.

The next night found another priest of Pelor and a priest of Corellon dead.

The trio have little to go on, but Steve will be damned if he’s going to miss out on this reward. Also, there may be a little bit of legitimate concern there. Roxy, however is more concerned with Alexi, who is clearly a reverse vampire that turned into a bat and invited some other reverse vampires to attempt to have their way with her while she was passed out drunk. Clearly.


Finally, Steve’s contacts came up with something, though not in the way he had hoped. Word of his questions had reached the ears of The Rat, a “poor man’s Mordecai” who makes up for his comparative lack of resources with a vicious brutality. The Rat sent a messenger to tell tell Steve to visit him, but the message was delivered to Roxy and Magus, who had never heard of him. They found Steve, who had met up with Alexi at a small gathering of people listening to a strange preacher with unsettling ideas.

The Rat told the group that he had a mutual interest in the murders, insofar as such murders tend to make people paranoid and less susceptible to his plans. In exchange for not killing Steve yet over his debt, he demanded that he investigate some information. It turns out that someone The Rat had “questioned” mentioned the name Terron, and that he was a necromancer living in the woods somewhere to the east.

Steve decided to obtain some funds for this trip from Mordecai, who seemed more than willing to help and hended Steve a sack of coins with which to purchase supplies. When he returned to the group, Magus quickly claimed the money as repayment for the bad spell components. Magus then learned that the bag contained not gold, but fifty platinum coins.

The next morning, Roxy and Vlad turned over care of the ship to Hawkeye, while they left to find out what they could of this Terron.

Meanwhile, Dolgon the Paladin of Moradin had returned to his home after soem travel only to find that priests had been going mad, and that his tunnels had become infested with devils and demons in addition to orcs, now emboldened by the off-guard dwarven defenses. Once that was dealt with, Dolgon set out to investigate murmurrings of a necromancer named Terron. He headed to Trilake, expecting to find information there, but instead found a small group under attack by demons. Also, he rides a large boar. Did I mention that? A large boar that tends to snack on the remains of Dolgon’s kills.

Once the demons were dispatched, the group and the dwarf discovered that they shared a common goal, and that Steve was guilty of conning one of Dolgon’s uncles. Something about mining rights. While they discussed their plans, and small group of orcs attacked. It wasn’t much, but it encouraged the group to continue their discussions in the safety of a city. But before they did, they noticed that they were being watched by a large man-bat creature with a face very similar to Steve’s.

They stopped at Last Sretch for a night and the next day reached Tihl. There they met a man who intruduced himself as The Historian. He shared what little he knew of Terron with them. The infomation remined magus of something. Afterward, the group (Not the paladin, though) broke into what turned out to be The Historian’s cart and took a book containing a story about a man who tried to build his own steam jack. The Historian not only realized this, but knew exactly which book had been taken and to what story it had last been opened. He agreed to let them keep it in exchage for Steve’s story of his trip to Hell, and a promise that they would tell him their future story.

When they left the next day, they were attacked by a large group of orcs with a couple of rage drakes. It was a close fight, but they prevailed and carried on. They set up camp that night and were disturbed by an imp that attacked on Magus’ watch. It wasn’t much. Later, however, Roxy decided to drink on watch and play a prank on Steve. Unfortunately, she let the fire burn down, and a pack of wolves attacked. They killed off a couple, and a combination of a fake bear roar, a freshly sparked fire, and a thunderous roar from Dolgon’s axe scared the rest off, but not before Roxy took some damage.

The next morning, Roxy went off to bathe and Steve snuck off to watch. Which turned out to be a good thing, since skeletons rose up from the small pond and attacked. They made it back to camp and the group continued on, watched but unmolested, to the town of Khad, where Steve finially got to penetrate Roxy. Vlad didn’t even try to cock-block. Go Steve!

The Next session will begin on The Last of Avandor.

Session 5

Upon waking, the party realized that the citizens of Khad were acting strange. They seemed distrustful and even afraid of our heroes. Dispite Dolgun’s attempts to discover the source, it remains a mystery. Deciding that there are better things to do than help a town that won’t tell them what’s wrong, they carried on after a brief debate about the merits of burning the town.

On their way to Elain, a small mining village, they managed to draw a band of demons toward an army of devils, creating a spectacular battle. They stayed in Elain for a few days, resting and enjoying the comforts of a very nice inn. Steve even pulled a quick con and won an expensive bracelet for Roxy.

Unfortunately, the adventuring lifestyle does not allow much time for such pleasures, and our brave heroes set forth for the forest to the north-east. The trip was surprisingly, perhaps even eerily, quite until they reached the forest. Though there was a narrow path, the undergrowth and low branches made travel by mount a poor choice. Not to mention that the animals were obviously spooked. Well, not the boar, but he was reluctant. So, they set out on foot. It didn’t take long for the woods to become pitch black, so they continued by the light of Magus’ staff. Almost immediately, they realized that they were surrounded.

Wights darted around, clawing at those who dared stand in front while a mad wraith’s insane whispers and icy touch tore at the minds of those in back and blazing skeletons hurled fire at anything they could see. And overseeing it all were a pair of deathlok wights. The fight was long and agonzing, lit only by the flailing staff of the wizard. Through sheer spite and grit, the heores overcame their foes and assesed the situation. They agreed that to continue in their current condition would be suicide, if what they had just encountered was indicative of what was to come. So, they decided to return the edge of the forest, regroup and figure out a plan.

It is currently Second-Second: Adinor, Y1015

Session 6

The battle set our heroes back. They found themselves faced with a tough choice. Grit their teeth and trudge the deadly forest, or return empty handed. So the bold adventurers went with the old standby known as fire. Steve lit a torch and set as many trees on fire as he could reach. This started a brief debate with Dolgun which ended with him heading off into the forest for lack of a better plot device to get rid of him. The rest of the party decided to set up camp and see how much of the woods would burn, either making their trip easier or driving the necromancer out to them.

Unfortunately, though the trees seemed to burn well, the flames died out overnight and a strange odor filled the air. The next morning, the group awoke to find the entire forest drenched in blood. Whose blood was a mystery, but Magus was sure that it was not human. He also noticed a large raven watching them from a blood soaked bough. As he approached, it cawed and dropped a note to which Magus responded by writing another note and holding it up for the raven which took it. A short wait later, it returned with another note and Magus declared it safe to travel through the woods.

The walk was long and winding and they were being watched from just out of the range of Magus’ staff. They finally reached a clearing, and rather than the tower they were expecting, they found a mansion surrounded by flesh golems tending a garden, trimming the undergrowth, and other domestic chores. The door was unlocked and led into a foyer with two doors and a very large mirror. In the center of the room were a chalice and a sharp dagger on a pedestal. Steve found the doors to be locked, and though there seemed to be an obvious answer in front of him, he was loathe to part with any more blood. Magus was not so worried and donated a small amount of blood into the chalice. After the blood was absorbed into the metal, Magus was able to open the doors. The one they chose led into a large sitting room with several doors and a stairwell. On door was under the stairs and led down into what appeared to be Terron’s laboratory. After a few rooms, they found the necromancer sitting in a throne over a pit of the undead. He humored them for a few moments before suggesting they move upstairs.

Despite their expectations, the man proved to be a decent host, providing them with food and drink served by a young woman who never spoke. He told them a little about himself and provided some insight into Magus’ condition and its possible connection to Mordecai. Around this time, Steve found that he could not remember the date of his death. As for Terron’s connection to the atheist activity, he explained that the insane priests and perhaps even the murders were the gods’ way of enticing someone to seek out Terron. He also explained that he has a method of hiding form the gods and even making it difficult for them to remember his existence. He claimed that he was a threat to the gods, who were hunting him. Somehow they got an idea of his whereabouts, and unable to follow up themselves because of his method of hiding, created this plan in hopes that mortals might find him, and upon returning, their knowledge would find its way to the gods. Just what sort of threat a secluded necromancer posed the gods that was great enough to warrant such a gambit, he did not divulge, nor were the heroes bold enough to ask. Suddenly, Terron produced a strange eye and set it on the table. It was the Eye of Vecna, and each member of the party saw their desires within it. In the end, Steve was the only one able to go through with the process of removing his eye (right there on the couch, to the disappointment of Terron) and insert the eye with the help of a mostly curious Magus. Terron made it clear that Steve could (and would likely) die suddenly and soon after leaving. Apparently, he had had the eye for a while and it was itching to get back to its master. When his motives were questioned, he said that it was a simple experiment.

The heroes rested the night and set out for Trilake in the morning. The trip back was relatively short and they were completely unmolested. Steve also found that he could no longer remember the date of his death, but now he was certain that he was not supposed to. (Note: I don’t remember if that’s what I said before, but if it’s not, consider this ret-con.)

They returned and Roxy found that her ship was fixed and ready to go and went to do some shopping in preparation for getting back out to sea. Steve had lunch with his mother and went to see The Rat. He told him what he had learned and then went on to threaten The Rat and insisting that Vecna was pleased and there was some talk of The Rat now working for Steve. The Rat was clearly angered, which was a new thing. The Rat has only ever been known to show smug superiority. Eventually, The Rat’s mood shifted back to calm and the conversation ended. Then Steve went to do some shopping.

Magus went to Mordecai with the report of their journey and then met up with Roxy for some shopping and drinking.

Steve was feeling saucy and was in the mood for something magical. His first trip led him to a small shop selling a particularly expensive piece of leather armor. Outraged at the price, and at the shopkeeper’s insinuations about Steve’s character, he promised to see his shop closed within the week. His next attempt led him to a man at the docks who had some boots that would allow someone to walk on water and another pair that would cause a person to always land of their feet. Again, the prices were high, having been influenced by recent events, and Steve proceeded to haggle. The man was reluctant, so Steve tried a different tactic. Claiming that by not allowing a person to test the product, he risked selling a faulty item, and finding himself on the wrong end of a grudge. He then offered to “take them off of his hands” for far less than asking price. The merchant was obviously not prepared for this and seemed hostile and offended. Eventually, however he caved and sold both pairs for two thousand gold. Steve went around the corner and tried out the boots that promised to always land on their feet. This left Steve with a bruised shoulder and the realization that he had been swindled. The merchant was gone however before Steve returned. Steve, now furious, swore to find and kill that man.

The date is now Third-Fourth: Adinor, Y1015

Session 7

Steve set out to begin his destruction of the man who so rudely attempted to rip him off with the armor. He man who caused him a fresher, more heinous wound would have to wait. After all, there was no way to find him, but the other man owned a shop.

After his original idea of breaking into the man’s house failed due to broken lockpick, he came up with a plan. The plan was (not remotely) simple: Roxy would seduce the man, get the key to his shop, and then they could rob him blind. This went south when the man proved a gentleman and made no sexual advances. (Also, Roxy forgot what she was doing.) But she managed a date out of him, and Steve and Magus decided to break in the old fashion way. WITH ACID!

So Steve began to loot the place when he realized that a mad wraith was approaching. He fled and watched from aross the street with Magus. The Eye of Vecna took this chance to give him a vision of being attacked by dozens of wraiths. Once this had settled, Magus pulled a bit of a dick move by Ghost Whispering some random gibberish into Steve’s ear, sending him running home to Mommy. Literally.

Meanwhile, Roxy enjoyed a pleasant dinner with a perfect gentleman who even saw her to the tavern.

When Steve reached home, he found his mother missing and a note from The Rat that he had kidnapped her. Well, this pretty much put Steve’s plans out of his mind and he focused only on his mother. (DM note: Sorry to interrupt the plans, but Steve’s mom had to be missing the next time he went for effect. The Rat doesn’t wait around.) He insisted that Roxy return what items he had stolen to the shopkeeper, then interrupted when she took to long, causing something of a dramatic shattering of a potential ally.

Well, Roxy had an idea. Who better to find a woman than ::drum roll:: OTTO SIR OTTO! Not sure where he was, she wrote a note and looked for a messenger. After all, someone must know where he is. When she turned around the note was gone, but she somehow knew that it had been delivered.

Until they could find her, they decided to draw The Rat to them. Relying on The Rat’s use of secrecy, they put together a plan to make him known in hopes that he would negotiate to keep his cover. Of course, Steve will kill him when his mother is safe, but he started it. NO ONE fucks with Steve Quint’s mother. Well, the devils did, but they’ll get theirs someday.

Sessions 8&9

The day started early as Steve set out to investigate some of the men working for The Rat. While lurking in the shadows behind the tavern of one such individual, a noise above drew his attention to a figure on a catwalk above. Without hesitation, he despatched the stalker with the power of Eyebite, only to find that it was one of the street urchins. He felt bad, but that is the risk children take following strange men in the dark. In a dramatic flourish, Steve burt through an upstairs window and rolled into the bedroom of the owner and his wife. The couple were startled, but the owner caught his cool when he saw that it was Steve Quint, probably here to pay off his debt. When Steve demanded to know the man’s involvement with The Rat, he moved the conversation downstairs. He was amenable, if hesitant, to help bring down the black market mogul and told Steve about the deals that take place in the bar. Steve planned to return and follow one of the men doing an exchange to get some information.


When Steve returned to the tavern, he heard the old familiar call of a large mercenary emerging victorious. Otto Sir Otto, having recieved Roxy’s letter in the cleavage of a young lass, had come to rescue Steve’s mother. There was some discussion one the others awoke and it was finally decided that the best course of action was to simply barge into The Rat’s office and force him to release his hostage. Things went well, though the bartender proved somewhat more dangerous than than aticipated. Once inside the office, Steve made his demands. The Rat responded by opening a trap door and fleeing down a tunnel after a remark about “his masters”. Steve dove head-first a good twenty feet, managing to roll well enough to not die. The Rat was gone. Pretty quick for a fat man, huh? Then, things got rough… The tunnel turned out to part of the old sewer project and was infested with… oh yeah, that’s right… mother fucking snakes. Big ones. These wouldn’t have been too much trouble but for Steve’s impulsiveness. He knew that he couldn’t let The Rat get away, and took off down the tunnel only to be confronted with the raised skeletons of what had probably been enemies of The Rat in life. Smart enough not to temp fate too much, Steve returned to his allies bringing the surprisingly fast skeletons with him. The fight started going down-hill as Otto found himself surrounded and the others were driven back into the side tunnel. Eventually they defeated the enemies and without a moment’s rest, they took off after The Rat. Unfortunately, The Rat was waiting and jumped them from behind. It seemed his masters had gifted him with some impressive power and a dangerous new form. The Rat proved cunning and deadly, and despite a sudden hamstringing from Steve, he brought down the heroes one at a time, making full use of his hampered movement. Steve was first to go down, and he spent the rest of the fight drifting in and out of conciousness. Magus’ Icy Hand helped deal some damage, though The Rat proved too agile to be held for long. Otto soon fell, and while Roxy tried to keep Steve from dying, Magus went down to the Warlock/Rouge Wererat. The Rat made Roxy several offers to end the fight in exchange for paying for the inconvience of the fight in what was likely an unsavory way. She refused and tried to revive her fallen comrades while The Rat fired Eldritch Blasts and Hellish Rebukes and dropped them quick as she could get them to their feet. All the while, The Rat was regenerating his wounds. When Roxy finally turned to face him, she was no match and fell to his bite and blade. Cinematic cut-scene: Steve’s vision blurred as he struggled to regain his feet. The sounds of the fight had died and the only thing he could hear was the sound of The Rat, chuckling in his human form, brandishing a dagger. “You always were a fool, Quint,” he gloated. “All you had to do was work for me and do as I say, and you could have had her back.” He knelt down, pointing his blade at Steve’s neck and froze, a shriveled hand on his shoulder. “Get up, Steve Quint,” a voice that sounded like a whisper in his mind said. He struggled to his feet and saw the cloaked figure behind the paralyzed form of The Rat. “This is the only man left who knows where your mother is. I give you a choice: Take this man’s life now and have your vengence, or allow him to live and do as he says to save your mother.” Steve thought briefly and decided that The Rat could hold his mother over him forever, but this was likely the only time he’d ever have The Rat at his mercy. His slid his blade between the fat man’s ribs and into his heart. The robed figure laughed. “You betrayed your own mother for your vengance. An excellent choice.” And the figure was gone. Steve slit The Rat’s throat to be sure, and went about bringing the party to their feet. They dragged the body of the crime boss back to the surface where Steve stripped him and left a note stabbed into his chest stating simply “Steve Quint.” He began clearing out the bar of the bodies from the previous fight, While Roxy went back to her inn of choice, a bit squemish about the idea of moving corpses. Magus didn’t mind; despite Steve’s slightly unnatural greyish tint, they were still friends. And those guys were dicks anyway. Otto Sir Otto has bid is farewell, promising to find Steve’s mother at any cost, no matter how long it takes. Steve is now poised to take over The Rat’s operation, if only he can keep it. Roxy now finds herself with little reason to stay and the call of her ship grows ever stronger. Magus seems loyal enough to Steve, but this is hardly a path to the power he seeks. And how far can Steve go before Magus has to turn his back on him?

Is the the end of our favorite band of heroes? Will they find a new reason to join their powers? Holy crap, the suspense is killing me! I’ll post the contents of The Rat’s office later. For now, as promised, here is The Rat’s hit points during the fight: (It’s not quite real-time since I sometimes combined the regen in with damage, but it’s pretty close.)

260, 236, 228, 211, 216, 200, 184, 166, 171, 144, 134, 119, 93, 98, 162, 144, 123, 97, 109, 91, 96, 101, 106, 112, 101, 106, 91, 96, 89, 71, 76, 81, 66, 41, 46, 20, 25, 30, 35, 40, 45, 39, 44, 49. You were so close. Roxy could have taken him if she had kept on him toward the end. Oh man, it was dramatic. All the thundering and booming in those sewers. What a fight.

So, that’s where we’re at. The current day is Third-Sixth; Avandor, Y1015. The next session will start the same day, as there are some things that need to be delt with before we can fast foward. So, try not to get into any fights. You guys are in bad shape right now.

The Rat's stash

While you are sorting through The Rat’s office, you find the following: (I assume that Magus will use his mage sight, so anything with a ! is somehow magical.)

-A door key that doesn’t fit any door in this tavern (you checked).

-!A blood-red stylus with what appear to be Infernal runes on it.

-A stack of contracts, ledgers, notes, etc.

-!A set of four beautifully carved obsidian horse figurines.

-!A platinum-embossed leather pouch on the desk.

-A display case.

The display case takes up half of a wall and contains a plaque that says “Failed to Kill Me.” It seems you were not the first to try. Kudos for pulling it off. Kinda. Contained within are various small weapons and empty vials that presumably once contained poison. But there are a few displays that catch your eye:

-!Leather armour that seems to be made of small patches. The strings on it look suspiciously like rat tails.

-!With this armour is a dagger with an oddly green tinted blade.

-!Leather armor inlaid with odd runes.

-!A pair of falchions etched with unfamiliar symbols.

-!A pair of thin bracers.

-!A deep red robe with gold trim made from a fabric you do not recognize.

-!A fine black cloak that is slick to the touch.

-!A set of gold thin-rimmed glasses

-!A pouch with four very cold ice cubes that do not melt.

This is what you will find by asking me “what’s in the room?” Saves me describing it. I realize that it seems awfully convient that there are things for each of you, and I would say that it’s probably destiny, but the truth is simple. There is some freaking cool stuff in the Adventurer’s Vault.


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